There is any mathematics model that we can adapt to the HU SNG (like SPR for example) during the game before the "endgame" stage? TY I have really enjoyed the "primo_archive08_advancedconcepts1" video, there is anything similar on the math subject in the archive? TYVM :)
Effective stack sizes is what we use in heads up sngs. It is simply the smallest stack size divided by the big blind, prior to blinds being posted.So if one player has 1000 chips and another 2000 chips and the blind are 25-50, then the effective stacks are 20bb (1,000 / 50).Other useful math can be found in the Mersenneary Ebook.More advanced math can be found in specific videos, including some of Mersenneary's videos (but other instructors, including HokieGreg, PHMERC and Jacktheshipper have specifically spent time going through relevant calculations in some of their videos).