Absolutely. The ebook (and Mers videos in the premium pack) are more focused on teaching you how to think rather than to "follow these actions, A, B, C."
While his ROFL system is probably most known, and is a sort of default range, it still is a default (vs unknowns), it's not recommended to use vs players you have info about (most players), so even that is not really recommended to use outside of unknown situations.
But still, I'm fairly sure that as a total newcomer to the format (both HU and Spins) I could use a lot of the information to develop my Spins game. A lot of the information is new to me and I think a lot of it (limping ranges f.e) can be applied in Spins.
Your thoughts? How do spins compare to HUSNG in general?
For 2 handed play it will definitely be relevant. Also, things like talking about how to construct your own ranges and how to make assumptions about your opponent will also work for 3 handed.
I would not do something like take his limping ranges and apply them to your game, it's all about how Mersenneary developed his own strategies. That process is what you want to learn. Copying his ranges wouldn't work too well, as today his ranges would be vastly different than when he released the book, but that's why he wrote it in that way, so that people could sort of "learn how to learn."
General - applies to all heads up play. Plenty of good general advice for non-heads up players too.
Cool! Thanks.
would the teachings in this book be applicable to the type of villains you face in the micro and small stakes sit n gos (such as 1.50-$7)
Absolutely. The ebook (and Mers videos in the premium pack) are more focused on teaching you how to think rather than to "follow these actions, A, B, C."
While his ROFL system is probably most known, and is a sort of default range, it still is a default (vs unknowns), it's not recommended to use vs players you have info about (most players), so even that is not really recommended to use outside of unknown situations.
What about Spins? :)
Spins weren't around when the ebook was created.
But still, I'm fairly sure that as a total newcomer to the format (both HU and Spins) I could use a lot of the information to develop my Spins game. A lot of the information is new to me and I think a lot of it (limping ranges f.e) can be applied in Spins.
Your thoughts? How do spins compare to HUSNG in general?
For 2 handed play it will definitely be relevant. Also, things like talking about how to construct your own ranges and how to make assumptions about your opponent will also work for 3 handed.
I would not do something like take his limping ranges and apply them to your game, it's all about how Mersenneary developed his own strategies. That process is what you want to learn. Copying his ranges wouldn't work too well, as today his ranges would be vastly different than when he released the book, but that's why he wrote it in that way, so that people could sort of "learn how to learn."
I will have to go back to that part a bit then. More trial and error I suppose. Thanks for the answers!